Team decision games for real-world skills.
Teams of 3–4 take on roles, talk it through, and make six decisions with real consequences. Every simulator runs in a browser, comes with a Facilitator Guide and Learner Worksheet, and ends with a scored debrief. Free with a beLithe account.
SIM-01: Human Computer Network
You are the network. Pass the message, find a new path, and get every packet home.
Computer Science and Technology · Grades 2–5 · 35–40 minutes · 4 students per team
Tags: Computer Science, Computer Networks, Teamwork
SIM-02: Debugging Detectives
Every program has a clue. Find the bug, fix the step, and explain how you cracked the case.
Computer Science and Technology · Grades 3–6 · 35–40 minutes · 4 students per team
Tags: Computer Science, Coding, Problem Solving
SIM-03: Algorithm Bakery
Your robot baker does exactly what you write. Nothing more, nothing less.
Computer Science and Technology · Grades 3–7 · 35–40 minutes · 4 students per team
Tags: Computer Science, Coding, Problem Solving
SIM-04: App Design Studio
Design an app your classmates will actually use. Listen, sketch, test, and revise.
Computer Science and Technology · Grades 5–9 · 45–50 minutes · 4 students per team
Tags: Design Thinking, User Research, Computer Science
SIM-05: Help Desk Troubleshooters
Six tickets. One support team. Fix the problem without breaking the trust.
Computer Science and Technology · Grades 4–12 · 45–50 minutes · 3–4 students per team
Tags: Customer Service, IT Support, Communication
SIM-06: Cybersecurity Incident Response
Five strange messages. One response team. Stop the threat without starting a panic.
Computer Science and Technology · Grades 7–12 · 45–50 minutes · 4 students per team
Tags: Cybersecurity, IT Support, Crisis Response
SIM-07: Digital Privacy Town Hall
One new app. Four points of view. Write privacy rules everyone can live with.
Computer Science and Technology · Grades 6–12 · 45–50 minutes · 4 students per team
Tags: Data & Privacy, Ethics, Civic Engagement
SIM-08: Game Design Sprint
Five days, one simple game. Plan it, build it, playtest it, and make it better.
Computer Science and Technology · Grades 4–9 · 45–50 minutes · 4 students per team
Tags: Design Thinking, Project Management, Coding
SIM-09: AI Design Review
One AI tool. One review board. Decide if it's useful, fair and reliable before students depend on it.
Computer Science and Technology · Grades 8–12 and higher education · 45–55 minutes · 4 students per team
Tags: AI, Ethics, Data & Privacy
SIM-10: Data Privacy Review Board
A new app wants to know everything about its users. Your board decides what it truly needs.
Computer Science and Technology · Grades 9–12 and higher education · 45–55 minutes · 4 students per team
Tags: Data & Privacy, Ethics, Policy
SIM-11: Software Sprint Team
Two weeks, one small app, and a team that has to plan, build, test and actually work together.
Computer Science and Technology · Grades 9–12 and higher education · 45–55 minutes · 4 students per team
Tags: Project Management, Agile, Teamwork, Coding
SIM-12: Accessible Technology Design Team
A new school website works great, for some people. Find the barriers and open it up to everyone.
Computer Science and Technology · Grades 6–12 and higher education · 40–50 minutes · 4 students per team
Tags: Accessibility, Design Thinking, User Research
SIM-13: Responsible Technology Newsroom
A viral post says the new streetlights are spying on everyone. Get the story right before you get it first.
Computer Science and Technology · Grades 7–12 · 40–50 minutes · 4 students per team
Tags: Media Literacy, Ethics, Communication
SIM-14: Ecosystem in Balance
Drought, a fallen tree, a new parking lot. Help the whole meadow stay in balance.
Science and STEM · Grades 2–6 · 35–40 minutes · 4 students per team
Tags: Environment, Life Science
SIM-15: Pollinator Garden Planning Meeting
Bees, butterflies and busy people all need something. Plan a garden that works for everyone.
Science and STEM · Grades 2–6 · 35–40 minutes · 4 students per team
Tags: Environment, Life Science, Community Planning
SIM-16: Weather Forecast Team
Read the sky, check the data, and tell the town what's coming before the storm does.
Science and STEM · Grades 3–7 · 35–40 minutes · 3–4 students per team
Tags: Earth Science, Data Analysis, Communication
SIM-17: Water Quality Investigation
Cloudy water, missing mayflies, worried neighbors. Find out what the creek is really telling you.
Science and STEM · Grades 5–9 · 45–50 minutes · 3–4 students per team
Tags: Environment, Data Analysis, Earth Science
SIM-18: Outbreak Investigation
Seventeen people got sick after the festival. Follow the clues, not the rumors, to stop the spread.
Science and STEM · Grades 6–12 · 45–50 minutes · 3–4 students per team
Tags: Health, Data Analysis, Life Science
SIM-19: Mission to Mars
Dust storms, air leaks and an 18-minute radio delay. Keep the crew safe and the mission alive.
Science and STEM · Grades 4–9 · 45–50 minutes · 3–4 students per team
Tags: Space Science, Crisis Response, Teamwork
SIM-20: Renewable Energy Community Forum
One solar project, one town, many opinions. Find a plan people can believe in.
Science and STEM · Grades 6–12 · 45–50 minutes · 3–4 students per team
Tags: Energy, Environment, Civic Engagement
SIM-21: Cell City
You are the parts of one busy cell. Keep the energy flowing and the city in balance on race day.
Science and STEM · Grades 5–9 · 45–50 minutes · 3–4 students per team
Tags: Life Science, Health
SIM-22: Food Web Change
Pull one thread and the whole web shakes. Speak for the marsh and keep it alive.
Science and STEM · Grades 4–8 · 40–45 minutes · 3–4 students per team
Tags: Environment, Life Science
SIM-23: Climate Research Panel
Forty years of local data. One town meeting. Turn evidence into a plan people will trust.
Science and STEM · Grades 8–12 and higher education · 50–55 minutes · 4 students per team
Tags: Environment, Data Analysis, Policy
SIM-24: Design a Human Habitat
Eight people. One frozen year. Design a home that keeps everyone safe, healthy and sane.
Science and STEM · Grades 4–8 · 45–50 minutes · 4 students per team
Tags: Engineering, Space Science, Health
SIM-25: Lab Safety Review
Spot the hazards before the experiment starts. Good science begins with a safe setup.
Science and STEM · Grades 5–12 · 45–50 minutes · 4 students per team
Tags: Safety, Science Practices
SIM-26: Science Museum Exhibit Team
Build an exhibit that kids can touch, try and truly understand.
Science and STEM · Grades 3–8 · 35–40 minutes · 4 students per team
Tags: Communication, Design Thinking, Science Practices
SIM-27: Bridge Design Challenge
Plan it, test it, fix it. Build a bridge Fernbrook can count on.
Engineering and Technology · Grades 3–8 · 35–40 minutes · 4 students per team
Tags: Engineering, Problem Solving
SIM-28: Earthquake-Ready Building Team
The ground will shake someday. Design a building that keeps the whole town safe when it does.
Engineering and Technology · Grades 4–9 · 45–50 minutes · 4 students per team
Tags: Engineering, Safety, Earth Science
SIM-29: Assistive Device Design Studio
Design with the user, not just for them. Build a tool that makes one everyday task easier.
Engineering and Technology · Grades 4–12 · 45–50 minutes · 4 students per team
Tags: Accessibility, Engineering, User Research
SIM-30: Water-Saving Irrigation Team
Six choices. One thirsty garden. Get water to the roots without wasting a drop.
Engineering and Technology · Grades 4–9 · 45–50 minutes · 3–4 students per team
Tags: Engineering, Environment
SIM-31: Robotics Rescue Mission
One robot. One rescue course. Plan it, test it, fix it, and bring the beacon home.
Engineering and Technology · Grades 4–9 · 45–50 minutes · 3–4 students per team
Tags: Robotics, Engineering, Coding
SIM-32: Packaging Design Review
Protect it, make it easy to open, and don't bury the planet in packaging.
Engineering and Technology · Grades 5–10 · 45–50 minutes · 3–4 students per team
Tags: Engineering, Sustainability, Design Thinking
SIM-33: Smart City Planning Team
New tech, real neighbors, one budget. Build a smarter neighborhood that works for everyone.
Engineering and Technology · Grades 6–12 · 45–50 minutes · 3–4 students per team
Tags: Community Planning, Data & Privacy, Engineering
SIM-34: Wind Turbine Design Team
Catch the wind, respect the neighbors, protect the wildlife, and know what you still don't know.
Engineering and Technology · Grades 5–10 · 45–50 minutes · 3–4 students per team
Tags: Energy, Engineering, Environment
SIM-35: Product Prototype Review
A real client, a simple prototype, and feedback that makes it better every round.
Engineering and Technology · Grades 5–12 · 45–50 minutes · 3–4 students per team
Tags: Design Thinking, Engineering, User Research
SIM-36: Disaster-Resilient Community Design
The river will rise again. Design a town where everyone is ready when it does.
Engineering and Technology · Grades 7–12 and higher education · 45–50 minutes · 3–4 students per team
Tags: Community Planning, Crisis Response, Engineering
SIM-37: Sustainable Materials Council
One bottle, 40,000 students, six material decisions. Make it tough, affordable and kind to the planet.
Engineering and Technology · Grades 8–12 and higher education · 50–55 minutes · 3–4 students per team
Tags: Sustainability, Engineering, Business
SIM-38: User-Centered Design Interview
The client says, "I need an app." Your job is to find out what they really need.
Engineering and Technology · Grades 6–12 and higher education · 45–50 minutes · 3–4 students per team
Tags: User Research, Design Thinking, Communication
SIM-39: Career Fair Role-Play
Visit the booths, ask great questions, and find out what jobs are really like.
CTE and Career Readiness · Grades 2–6 · 35–40 minutes · 3–4 students per team
Tags: Careers, Communication
SIM-40: Mock Job Interview
Get ready, answer clearly, and give feedback that actually helps.
CTE and Career Readiness · Grades 6–12 · 45–50 minutes · 3–4 students per team
Tags: Careers, Job Search, Communication
SIM-41: Customer Service Challenge
Mix-ups happen. Great service is what you do next.
CTE and Career Readiness · Grades 5–12 · 45–50 minutes · 3–4 students per team
Tags: Customer Service, Communication, Business
SIM-42: Workplace Team Meeting
Three weeks to Family Science Night. One meeting to get everyone on the same page.
CTE and Career Readiness · Grades 6–12 · 45–50 minutes · 3–4 students per team
Tags: Teamwork, Communication, Project Management
SIM-43: Small Business Market Day
Plan a product, set a fair price, and listen to your customers at Market Day.
CTE and Career Readiness · Grades 3–8 · 35–40 minutes · 3–4 students per team
Tags: Business, Entrepreneurship, Personal Finance
SIM-44: Workplace Safety Walkthrough
Six hazards. One busy store. Spot the danger, fix it safely, and tell the right person.
CTE and Career Readiness · Grades 5–12 · 45–50 minutes · 4 students per team
Tags: Safety, Workplace Skills
SIM-45: Career Pathway Advising Session
One student. Many possible futures. Ask better questions before you pick a path.
CTE and Career Readiness · Grades 7–12 · 45–50 minutes · 4 students per team
Tags: Careers, Job Search
SIM-46: Project Client Consultation
The client says "build me an app." The real job is finding out what they actually need.
CTE and Career Readiness · Grades 8–12 and higher education · 50–55 minutes · 4 students per team
Tags: Project Management, Business, Communication
SIM-47: Conflict Resolution at Work
Who was supposed to put the milk away? Turn a blame game into a plan that works.
CTE and Career Readiness · Grades 6–12 · 45–50 minutes · 4 students per team
Tags: Workplace Skills, Conflict Resolution, Teamwork
SIM-48: Career Skills Networking Event
A room full of professionals and 90 minutes. Make real connections, not just collect business cards.
CTE and Career Readiness · Grades 9–12 and higher education · 50–55 minutes · 4 students per team
Tags: Careers, Networking, Communication
SIM-49: Workplace Ethics Committee
A sales target, a worried employee, and misled customers. Find the fair, responsible answer.
CTE and Career Readiness · Grades 9–12 and higher education · 50–55 minutes · 4 students per team
Tags: Ethics, Workplace Skills, Leadership
SIM-50: Career Portfolio Review
Thirty-two pieces, one internship, and a week to make every page show what she can do.
CTE and Career Readiness · Grades 8–12 and higher education · 50–55 minutes · 4 students per team
Tags: Careers, Job Search, Design